A thorough rundown of the most recent update for Wild Rift. Ezreal and Manamune/Muramana nerfed.
In the last patch notes post I expressed some discomfort over Ezreal not getting changed.
I was expecting a solid Ezreal nerf, but I guess we aren’t getting one yet.
Seems like Riot heard our plea! Ezreal’s getting a nice nerf along with a Manamune/Muramana nerf(one of his core items).
We’re bringing Ezreal’s hotshot laning down a notch.
Mystic Shot (Skill 1)
- Damage: 30/65/100/135 → 20/55/90/125
- Total AD Ratio: 1.2 → 1.1
- Mana: 25/30/35/40 → 30/35/40/45
Essence Flux (Skill 2)
- Mana restore: 60 + cost of triggering ability → 60/70/80/90
His first skill got toned down quite a bit, some well deserved nerfs. This definitely makes his early game much weaker and more mana reliant. his late game has also taken a slight hit but it will mostly be fine. The insane poke that made him so good is now notched down a degree, which will make him less of a pain to deal with in lanes.
I think it’s a proper nerf, Ezreal will still be a solid marksman pick, while being less annoying to play against.
The item description after update
Along with Ezreal, we’re also taking some power out of one of his core items.
Mana to AD conversion ratio: 2% → 1.5%
Now this change is what will affect Ezreal’s late game. This item will still be a core on him.
We’re adjusting the in-game leaderboards to better reflect accurate percentiles for top-ranked players.
Finally, we’re rolling out some adjustments to our matchmaking algorithm. We’ll be monitoring closely, but we’re looking to decrease matchmaking time and increase game quality overall.
There was a widely reported problem where people complained about the matchmaking being unbalanced. Gold players got queued with diamond and whatnot. This is an attempt at fixing that.
Even after the nerfs, Ezreal won’t really fall off that much. Good players will still do well on him. A few support items would go a long way to bridge the huge gap between the supports and carries. Riot is slightly closer to the goal of becoming “most balanced mobile MOBA ever.” Balance changes will be rolling out every two weeks and we will be breaking down all of them(even the hotfixes like this one) on the day they release.
Have anything you would like to add? Let us know what you think about these changes!