All Runes in League of Legends Wild Rift

Here is a complete list of all the Runes in Wild Rift to help you decide which Runes are best for your champion.

What are Runes?

Runes in Wild Rift add or enhance champion abilities and statistics.

Runes are combined in Rune Pages. Each Rune page includes a Keystone Rune and three Secondary Runes, each secondary rune comes from one unique path. Keystone Runes are the most powerful.

Runes can be selected outside of the match.

List of all the Runes in League of Legends Wild Rift so far

KEYSTONE RUNES

These are the strongest runes in wild rift. You can build one of these in one rune page.

keystones

Conqueror

Conqueror

Gain stacks of Adaptive Force when hitting a champion with separate attacks or abilties.Stack up to 5 times. When fully stacked, deal bonus adaptive damage to champions.Per stack: 2 - 6 bonus AD or 4 - 12 AP for 8s.Fully stacked bonus: 10% bonus adaptive damage to champions.

Electrocute

Electrocute

Hitting a champion with 3 seperate attacks or abilities in 3s deals bonus adaptive damage. Damage: 30 - 184 + 40% bonus AD + 25% AP. Cooldown: 25s.

Summon Aery

Aery

Your attacks and abilities send Aery to a target, damaging enemies or shielding allies. Damage: 10 - 60 + 20% bonus AD + 10% AP. Shield: 20 - 120 + 40% bonus AD + 20% AP. Aery cannot be sent out again until she returns to you.

Grasp of the Undying

Grasp_of_the_Undying

Every 4s in combat, your next attack on a champion will be enhanced based on your max health.Heal:2% of your max healthPermanently increase your health by 5.Bonus damage: 4% of your max health, magic damage on Ranged champions, the effect are reduced by 60%.

Aftershock

Aftershock

After immobilizing an enemy champion, gain defenses and later deal a burst of magic damage around you.Defenses:50 AR + 50% bonus armor and 50 MR + 50bonus MR for 2.5s.Damage: 12 - 110 + 4% max health, magic damage. Cooldown: 35s.

Fleet Footwork

Fleet_Footwork

Moving attacking and casting builds Energy stacks. At 100 stacks, your next attack heals you and grants increased movement speed. Heal: 15 - 85 + 30% bonus AD + 30% AP. Movement Speed bonus: 20% for 1s.

Font of Life

Font_of_Life

Imparing the movement of an enemy champion marks them. Allies who attack marked champions heal based on your health.Heal: equal to 3% of your max health in 2s.Mark duration: 4s.

Kleptomancy

Kleptomancy

KleptomancyAfter using an ability, your next ability hit or attack on an enemy champion will grant you a random item effect.Cooldown: 25s

Domination

Most of these increase your damage output in some way or another. You can build one of these on one rune page.

domination

Brutal

Brutal

Gain 7 AD and 2% armor penetration, or 14 AP and 2% magic penetration. (Adaptive)

Gathering Storm

Gathering_Storm

Every 2 min, gain 2 AD or 4 AP. (Adaptive)

Hunter Vampirism

Hunter-Vampirism

Gain 2% physical vamp or 2% magic vamp. Unique champion takedowns grant 2 AD with 1% physical vamp or 4 AP with 1% magic vamp. (adaptive)

Triumph

Triumph

Champion takedowns restore 10% missing health. Deal 3% more damage to enemies below 35% health

Weakness

Weakness

Impairing the movement of enemy champion makes them take 5% more damage in the following 5s.

Champion

Champion

Gain 10% damage against champions. Lose 5% each time you die until the bonus disappears.

Resolve

These increase your survivability in some form or another. You can build one of these in your rune page.

Resolve

Spirit Walker

Spirit_Walker

Gain 50 max health and 20% slow resistance.

Loyalty

Loyalty

You gain 2 AR and 5 MR. Your closest ally champion gains 5 AR and 2 MR.

Regeneration

Regeneration

Every 3 seconds, regen 2% missing heath or mana based on whichever percentage is lower.

Backbone

Backbone

Gain 10 AR or 10 MR, based on whichever stat you have less of.

Conditioning

Conditioning

Gain 8 bonus AR and MR after 5 minutes of game time.

Hunter Titan

Hunter Titan

Gain 20 max health. Unique champion takedowns grant 20 max health and 4% tenacity.

Inspiration

These deal with stats other than increasing damage or survivability.

Inspiration

Mastermind

Mastermind

Deal 10% bonus true damage to Epic Monsters and Turrets. Earn an extra 100 gold and 500XP upon taking or assisting in taking these objectives.

Hunter Genius

Hunter-Genius

Gain 2.5% cooldown reduction. Unique champion takedowns grant 1.5% cooldown reduction.

Sweet Tooth

Sweet_Tooth

Increases Honyfruit healing by 25%, Each fruit also provides 20 gold.

Pack Hunter

Pack_Hunter

While neary ally champions, gain 2% movement speed. For each unique ally you participate in a takedown with, you gain 50 gold and the ally gains 50 gold.

Manaflow Band

Manaflow_Band

Hitting an enemy champion with an ability or empowered attack permanently increases your max mana by 30, up to 300 mana.

Pathfinder

Pathfinder

Gain 8% Movement Speed in brush, jungle and River when out of combat.