A list of mechanically easy heroes to play in every role for League of Legends Wild Rift Open Beta.
We have compiled a list of mechanically easy heroes to play in every role so red and yellow pings don’t deter you from those juicy wins. Although it is recommended that you play this game in green ping, and playing even these heroes, you won’t get the full experience of the game at higher pings. But having less skill shots, more Area of Effect(AoE) and utility abilities makes sure you do well on the Rift.
Consequently, this list is also good for beginner players as well. Having less of a mechanical challenge on the hero allows them to concentrate more on the macro-management of the game.
This list is in no particular order, but we have selected at least two champions for each role from among the ones that are released for the Open Beta version of League of Legends Wild Rift.
Once you start playing with this living mountain, you will realise why even the mighty red ping needs to bow down once in a while. He is not only insanely tanky by default, but hits like you would expect a 100 metre tall mountain to hit. He has by far the highest damage among tanks in the game and is relatively easy to use. Of course, his ult is crucial to every team fight and needs some precision, the ability circle is big enough to allow certain mistakes.
Malphite can brawl with most fighters with relative ease without much threat to himself, but some warriors can poke him out really hard. It usually is good to know how a match-up in the lane is going to go and if you can all out engage or not.
Ashe is not an ADC, she is the ADC. One of the highest picked marksmen in League of Legends, variations of her or her skills found in almost every moba, be it on phone or pc. Her kit seems to have it all, damage, vision, slows, stuns, you name it.
She has the longest duration stun in the game. Apart from her ult she does not have many skill shots, and even that you have a good amount of control over. Some might argue that marksman role is not playable with high ping because of the shallow hp pools they have and so on. But Ashe seems to be the marksman with the least amount of skill shots in the game so far.
Check out our guide on how to master Ashe.
With abilities that continuously deal damage in a circle around him, Amumu easily makes it on the list of easiest junglers to play on Wild Rift. Make no mistake, he is still one of the strongest jungle heroes on the Rift. His first ability(Bandage Toss) is a skill shot that makes him stick to an enemy, but apart from that he still has a 2 second huge AoE stun that can potentially end a team fight if used correctly. Moreover, he does a decent amount of true damage with his passive, without the player having to aim anything.
Amumu shines the brightest in the jungle role which is to be played like a second support. He can also chose to go Baron lane. Overall, his kit gives him a lot of good gank potential and one of the strongest team fight presence on the map.
Braum is a tanky and mobile frontliner who with capacity to dish out a lot of crowd control onto the enemy team, while protecting his allies from a lot of damage. His kit allows for some amazing defensive stats all throughout the game, which ensures he is a force to be dealt with from start to finish.
Most of his skills do not require a lot of aiming, except his first. Although that is extra damage, his kit does not solely rely on his first skill. It is mostly defense oriented and as long as you can get the hang of predicting the general direction that the damage will be coming from, you can do great at protecting your team mates both in and out of team fights.
Annie is a short range mage with a lot of one shot potential. With her stuffed pet Tibbers she can cause a lot of disruption in the enemy team. Along with Flash, she can one shot enemy carries. Although, once Flash is expended she has no escape abilities and relies on her team mates to get her back to safety.
She has great Area of Effect stuns and is easy to play; only her first ability (Disintegerate) is a skill shot. Plus, if you die while Tibbers is active, he gains 50 percent of his health back and starts attacking your murderer in a fit of anger (or the lowest health enemy champion if he is away). Tibbers is pretty tanky and can hold his own in team fights and is good at chunking down towers and objectives.
This allows you a lot of solo carry potential, with all the burst damage and objective control.
This is the assassin that the game recommends you to try in the jungle as a beginner. So as you might expect he has zero skill shots to name of and relies entirely on auto attack and auto targeted abilities. He is still a very strong pick and can be monstrous if played well. He has good defensive stats and scales hard into the late game.
Boasts of huge tanky stats and a lot of damage. His ult is a death sentence for more low hp characters and he can kill most squishes with relative ease. He has no skill shots and all you need to practice is target locking(which can literally be said of any champion on the Rift). This does not mean, Garen is taken lightly, he punishes little mistakes really hard and can be nigh impossible to deal with if fed. Poke does not work well on him because of his passive which regens a lot of hp in a short amount of time out of combat. A man for all seasons.
If you can manage to last hit you are golden, he doesn’t have any skill shots apart from that. Get that first skill(Siphoning Strike) stacked up to some juicy stats and it will be nearly impossible to deal with you in the late game. He does have a very weak and slow early game, and a lot of time will be spent ignoring your team and farming stacks for your Q. But when he pops off, he can be an unstoppable force. You let Nasus on the map to farm calmly for 15 minutes, you will have a loss on your hands at minute 16.
Jinx is slightly harder than Ashe, given she has two skill shots in her kit, but most of her damage output doe not even rely on those abilities (Nevertheless, it always pays off to land good poke). Her passive makes her really strong in the lane and in the late game. As she is a late game champion with a lot of power in her autos, she can easily be picked without worrying much about hitting those abilities in the red ping.
Support / Mid Lane
All of the skill shots seraphine has are pretty long range AoE. This means, you can make a lot of mistakes and not be punished for it. To top it all Seraphine is borderline broken, with an ult that can make quick work of a fed team mate of an entire team fight.
The only reason Braum made it over her is because she is squishy. This means she is susceptable to ganks, and dies more easily. None the less, she is a recommended pick for both beginners and those with high pings. Her extreme range allows her to be safe for the most part.
Any picks that you would like to add or disagree with? Let us know!