Ultimate Ashe guide for League of Legends Wild Rift

Ashe is the quintessential marksman on the Rift. Here we take a good look at her kit which seems to have it all, and the best ways to use it.

Why play Ashe?

Ashe is not an ADC, she is the ADC. One of the highest picked marksmen in League of Legends, variations of her or her skills found in almost every moba, be it on phone or pc. Her kit seems to have it all, damage, vision, slows, stuns, you name it.

She has the longest duration stun in the game. If you are in the mood for a classic marksman with great late-game damage, Ashe is the champion for you!


Table of contents


  • Ashe is one of the highest range marksmen on the Rift.
  • Her ultimate has global range, longest stun in-game, and hence is a great initiator.
  • Volley has good long-range poke and wave clear. It only gets better as the game progresses.
  • Frost shot makes her a great kiter. Not to mention this makes her the ADC with the highest amount of slows in the Rift.
  • Great late game and if you are ahead, it’s an auto-attack fiesta.
  • Beginner friendly. So if you are new at the game and want to learn the marksman role, this is the place to start.
  • Legends never die!


  • Ashe lacks mobility and escapability
  • She relies heavily on teammates to defend her from assassins.
  • Can easily be punished for being out of position

Builds, Runes and Spells for Ashe

Flash Heal Ghost
Flash: The spell that gives mobility less champions a flicker of hope. Heal: Some defense against being one-shot by every creep on the map. Ghost: Improves her kiting.


Frost Shot

Attacks and damaging abilities slow target hit by 15% for 2 seconds. Attacks against enemies slowed by Frost Shot deal 210% bonus damage (10% + 100% crit chance). Ashe’s critical strikes do not deal extra damage. Instead, they increase Frost Shot’s slow to 30%, decaying over time.

Although Ashe cannot crit, she essentially deals the same amount of damage, only that her damage is spread over her autos. So this means that she has high damage per second, but less burst in each auto.

Ranger’s Focus

1st Skill / Q

Passive: Store 2 Focus while Ranger’s Focus is not active. Attacks grant an additional stack of Focus (up to 6). Stacks fall off one at a time. Active: For the next 6 seconds, attacks consume a stack of focus to fire with +25% Attack Speed and barrage the target with a flurry of arrows for 115% damage. Cooldown: 8s. Mana: 50.

Level 1 2 3 4
Cooldown 7 6 5 4
Attack Damage 115% 120% 125% 130%
Attack Speed 25% 30% 35% 40%

You need to stack a few autos before this ability does proper damage, but onc it’s active autos do more damage with a higher attack speed.


2nd Skill / W

Fires 5 arrows in a cone, dealing 78 physical damage (20 + 100% attack damage). Cooldown: 14s. Mana: 50.

Level 1 2 3 4
Cooldown 14 11 8 5
Base Damage 20 40 60 80
Arrows 5 7 9 11

This is a nice ranged poke that can be used consistently to harass opponents in lane. It is also advisable to hit an enemy with before starting to auto-attack as it applies a good slow, that in turn increases her auto damage.


3rd Skill / E:

Fires a hawk spirit that can travel infinitely far and briefly reveals units it flies over. Re-cast: Explodes the hawk, granting vision of the area around it for 5 seconds. Unit caught in the initial explosive are revealed for 3 seconds. Cooldown: 45s.

Level 1 2 3 4
Cooldown 45 40 35 30

This is one of the best vision providing abilities. Vision is a scarce resource in the game and this ability provides plenty of it. It is global in range and can be used to face check bushes objectives and so on without being in any danger whatsoever. It helps her especially when her team is behind the enemy team and the support can no longer face check bushes or objectives due to the gold difference.

Enchanted Crystal Arrow

Ultimate Ability / R:

Launches a crystal arrow of ice that stuns the first champion hit and deals 200 magic damage (200 + 100% magic damage). The stun lasts between 1.5 to 3.5 seconds, increasing with the distance of the arrow’s fight. Re-cast: Hold and drag to steer the arrow’s flight path. The arrow can only deviate from its original launch angle by a fixed amount. Tap the cancel button to stop steering. Cooldown: 65s. Mana: 100.

Level 1 2 3
Cooldown 65 60 55
Base Damage 200 350 500

The further the arrow travels the longer the duration of the stun. It has the longest stun in the game, maxing at 3.5 seconds at max range. Unlike the PC version you can steer the arrow to more accurately hit the target. You steer using the hitbox of the ultimate, so you can still move using your joystick. It is great to single out picks, or create potential engages. It also has a huge cooldown, so it’s a high risk high reward ability.

Level Up Process

Level up Volley at level 1, and then you will continue leveling Volley until its maxed. After that, you can start leveling up Ranger’s Focus followed by Hawkshot.


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