Even after already receiving a nerf, Camille still stands strong. This guide covers all that we have figured out about her and give special tips for both AOV players and League PC players.
Camille is one of the most versatile champions in the Rift. She can play as a warrior, assassin or a tank. At her core she remains a bruiser but her kit makes it possible for her to adapt to various situations based on your play style or the match itself. As every veteran will tell you, adaptability is strength. Her skill ceiling is a bit high but that enables her to do well even against the champions that kind of counter her. That makes mastering her all the more satisfying. She is one of the few split pushers who does great in team fights as well. That not only enables her to create pressure on the map but also dissipate any that her team faces.
- Builds, Runes and Spells for Camille
- How to win with Camille
- Tips for PC players
- Tips for AoV players
- Tips for MSW players
- Special Thanks
- Camille is one of the best split pushers in the Rift.
- Split pushers usually lack team fight presence. This isn’t the case with Camille. She is unique in the sense that her abilities allow her to be both a split push force and a competent team fighter. If you land a proper ult, it should be an easy team fight.
- Her ult combined with Hookshot/Wall Dive make her great at ganking unweary targets. As no one can escape her ult, it ensures near sure kills for the ally team.
- She is one of the heroes you want to be afraid of late game if in the enemy. Her scaling allows her a place among the late game Gods.
- Her decent tankiness, mobility and damage make her a jack of all trades. An experienced Camille player can make her excel in any or a combination of these roles with the appropriate item builds and play style. Her passive makes her tanky why Hookshot/Wall Dive make her mobile.
- Her passive, Adaptive Defenses makes her decent at trading damage. That combined with Tactical Sweep gives her sufficient sustain to get in and out of most situations.
- Did we mention she is incredibly fun to play?
- Her early game is pretty weak. You have to play carefully around levels 1-3. Her real power spike comes at 6 after she unlocks her ultimate
- Consumes a decent amount of mana. This works against her already weak early game.
- Needs items like Trinity Force and Ravenous Hydra do start dealing her damage. Without this you will find her underperforming.
- This consequently means that last hitting and wave clear can be difficult in the early stages of the game
- If you play her in the jungle, her early clear is kind of slow. You have to rely on ganks, kills and assists to get ahead.
Such is the problem with most heroes that scale into the late game. This is nothing unmanageable and can definitely be worked around with patience and planning.
Passive Cooldown: 10s
Attacking an enemy champion grants a shield that absorbs 130 physical/magic damage (20% maximum health) for 2s.
The shield-typing is determined based on the total damage the target has dealt to champions that game (as a percentage) versus Camille’s current armor and magic resistance.
What shield she will gain is displayed as an icon beneath an enemy’s health bar: Orange for Physical or Blue for Magical.
This passive makes her an amazing trader. You want to take an engage when it is off cooldown. Remember the shield scales with maximum HP. The more hp you stack the better her passive.
Empowers the next attack to deal with 70 physical damage (120% attack damage) and grant 25% movement speed for 1s. Precision Protocol can then be recast with 3.5s.
If the second Precision Protocol hits 1.5s after the first, it deals with true damage instead.
Both casts of Precision Protocol reset Camille’s basic attack timer.
Most people seem to forget to use the second part of her ability which gives burst true damage. This ability gets a massive power spike with Trinity Force and Sheen. You can spam this ability as it has a relatively low mana cost. Short burst of mobility she gets in valuable.
Another mistakes players tend to make is tapping the button in succesion. If the ability is activated with less than 1.5 second gap, the true damage will not proc as you can see here. As you can see, she is not doing any true damage. Wait for the timer on the ability to run out before tapping on it again.
Slices in a direction, dealing 70 physical damage (70 + 70% bonus attack damage). Enemies hit by the outer half are slowed by 80% for 2s and take bonus physical damage equal to 6% (6% + 0.03% attack damage) of their maximum health.
Camille heals for 100% of the bonus damage dealt with champions.
Hitting with the outer half pays off.
This is the AoE ability that helps you sustain and win trades. As you can see, the healing is prtty insane, you heal for 100 percent of damage dealt. It is hence advisable to activate first to help her with her weak early game. The outer cone helps her heal. Although it costs a lot of mana it helps you in both team fights and 1v1s. Synergizes well with Arcane Comet.
For AoV players, the mechanic is similar to a Maloch cleave. For MSW players, Corvus Glaive comes to mind, with early the same ability without the second part.
First Cast: Fires a Hookshot that attaches to terrain, pulling Camille to it.
Second Cast: Dashes from the wall, dealing 60 physical damage (60 + 75% bonus attack damage) on landing. If the dash hits an enemy champion, they are stunned for 1s and Camille gains 50% Attack Speed for 5s.
This is the ability that makes her ganks great. It helps her engage and escape. If you hit an enemy champion it stuns him making it all the harder to escape out of your Ultimate. In trades you can hit the second part of this ability to an enemy and gain a huge burst of attack speed.
This works on all walls including Jarvan ultimate. So whenever JArvan ults you, you can absically get a free stun on him and attack wpeed which makes you go, “I am not trapped in here with you, you are trapped in here with me!”
For PC players, this ability is slightly shorter than in PC. It is recommended that you habituate yourself with the swipe mechanic for it feels much faster on phone than on pc.
Leap to an enemy champion, dealing magic damage equal to 100 plus 10% of their current health, knocking away other enemies, and creating an inescapable zone for 2.5S.
The target can move freely inside the zone, but cannot escape it through any means.
Hextech Ultimatum’s effects end automatically if Camille dies or leaves the area.
This ability changes the tide of a team fight. If you land it on a key target it almost ensures a kill for you team. You must remember while casting you are untargetable. Hence, you can use it to dodge skill shots. Leaving the ult zone will make the Zone disappear, so essentially for it to work, you are stuck with the opponent. Pushes away enemy opponents. Great 1v1s as well.
This means that champions like Alistar, Vayne and Shyvanna can actually just push you out of your own ultimate and your ult will be essentially wasted. As always this is not exactly a deterrent for Camille only an inconvenience. You ult after they use their abilities.
Fanart by Oreki Genya
Camille is one of the weakest champions early game but scales incredibly well into the late game. For most match ups it is recommended that you upgrade your second ability first so you can safely poke and last hit minions. Right after you get trinity force you can potentially start to win 1v1s and dominate your lane. A useful tip is to always hit your enemy with your hookshot when trading. This not only stuns them but also gives you added attack speed which is invaluable in winning the trade.
As you slowly scale into the late game you start to get insane amounts of mobility with your hookshot which is at an incredibly low cooldown to the point you can use it to engage almost everyime and still have it up for escape.
This champion is all about precision. That is the theme of her and that is how you are supposed to play her. Every auto reset counts and is rewarding, every skill shot you hit gives you great returns, but every ones you miss can leave you on the back foot. You can win nearly all 1v1s late game if you play it right.
Her team fighting is also absolutely amazing, with lots of cc, disruption, target locking and burst damage. It is especially hard to kill a Camille late game with her wall jumps and mobility spikes. Keep this in mind and rotate in time to help your team. Her tower damage is decent if you reset your autos and use your first skill correctly.
Jungle Camille was nerfed from Alpha patch. Now her early game dmg is really weak, but if your team helps you get the first buff, she can do decent. She is not exactly a meta jungler, and she isn’t the best jungler for solo queue, but there are one trick Camille’s that have made it work. She is decent if you get a strong early. Her ganks are undeniably strong. The only ara she lacks is her early game. Meta jungler like Lee Sin, Evelyn, Olaf are just extremely dominant in the early game and keep consistently ganking which is not good news for Camille at all.
But if you are sure your early game will be fine and that your team won’t horrendously start feeding while your spike is still a ways, she is still viable.
Her cable is shorter than in PC. The mechanics of her 3rd skill have changed a bit. It is a short dash when going away in pc, while in Wild Rift it isn’t so. It is the same length regardless of where Camille wants to dash.
Skill wise, the biggest difference you will find in landing hookshot as You might not be used to swiping coz on PC it is resolved with clicks. But once you get the hang of it Iwill definitely feel faster.
You will instantly realise she looks like a mechanized long lost sister of Omen. And she might be. But there are some key differences. She is way better at team fights than Omen with nearly as much 1v1 potential. Also, the boots have teleport which you would want to equip. That will allow you to join team fights instantly after a split push making her presence global. If you are an Omen main, do not leave her ult as you might be inclined to, as this cancels the ultimate. Her S2 is reminiscent of a Maloch cleave that gives both damage and heal.
Camille is similar to Corvus Glaive. With a high skill cap, great split pushing, a cleave and an ult designed to decimate team fights, Camille will feel right at home for Corvus Glaive mains. Her mechanics and abilities are of course different, but her playstle and rotations are a bit similar. The difference is, she is way weaker than Corvus in the early game and way stronger than him in the late game, which makes her way more farm reliant than Corvus.
To sum it up, It is very rare for a champion to be good at team fighting, split pushing, and insane at dueling 1v1. She has a decently high skill cap which makes her a challenge to learn. If you prefer a bruiser type hero who rewards you for your map awareness, macro plays and micro plays, Camille is the one for you!
Many thanks to Oreki Genya for letting us use her artworks on here!